Virtual Design Studios



Emerging technologies are moving the leading economies forward and, at the same time, resulting in new paradigms of enabling the developing world to leapfrog from their current status straight into the forefront of development. If they do not catch up with the fast growing potential technologies, the digital divide may even leave them further behind than ever before! This chapter highlights the important role upcoming instructional technologies can play in Africa, Asia and elsewhere through the innovative use of Internet, Podcasting, Skype communications and desktop audio and video conferencing. Design studios for product design and architectural design need to be more than normal classrooms; they must provide design and drawing and modeling infrastructure, pin up boards, inspirational environment as well as freewheeling. Connected global digital design studios can provide digital equivalent of the traditional studios, thus enabling global interactive and collaborative design more easily and accessibly. The chapter concludes with some further thoughts based upon newer instructional technologies.



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  1. Africa
  2. British Columbia
  3. CoPs
  4. Commonwealth of Learning
  5. Drupal
  6. E4aDW
  7. East Africa
  8. ICT
  9. India
  10. Innovations in Education
  11. LMSs
  12. PCFs
  13. Pakistan
  14. Web 2.0
  15. Wordpress
  16. access
  17. across the curriculum
  18. archives
  19. assessment
  20. authoring
  21. blended learning
  22. blogging
  23. book project(-s)
  24. bookmarking
  25. case studies
  26. chapter maps
  27. chapters
  28. collaboration
  29. communication
  30. communities of practice
  31. community
  32. contents
  33. contributors
  34. copyright
  35. corporate training
  36. course design
  37. deadlines
  38. decisions
  39. design
  40. digital footprints
  41. disabilities
  42. discussion
  43. discussions
  44. e-portfolios
  45. edits
  46. education
  47. embedding
  48. emerging technologies
  49. engagement
  50. evaluation
  51. feedback
  52. future trends
  53. games
  54. guidelines
  55. identities
  56. identity
  57. implementation
  58. infrastructure
  59. institutions
  60. instructional design
  61. interaction
  62. learning environments
  63. learning management systems
  64. learning objects
  65. learning outcomes
  66. media
  67. meetings
  68. mobile learning
  69. modeling
  70. moodle
  71. motivation
  72. open source
  73. organizational administration
  74. overview
  75. participation
  76. people
  77. processes
  78. product
  79. professional development
  80. quality assurance
  81. read-write web
  82. reflection
  83. second edition
  84. secondary
  85. secondary education
  86. self-expression
  87. social media
  88. social networking
  89. spaces
  90. strategies
  91. students
  92. support
  93. tags
  94. technology management
  95. templates
  96. tertiary education
  97. tools
  98. training
  99. weblogs
  100. wikis


Created: May 31, 2009 6:51 pm
Last revised by: rickla on: May 31, 2009 6:51 pm (UTC)
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This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.